A single mistake could send you tumbling down the scoreboard, it’s all to play for until the end of the game! This really raises the stakes and makes games feel more intense and action packed! Each decision you make, every slam, evade or wreck has more impact on the game than ever before. The higher up the board you climb, the more you’ll want to watch your step and make sure you keep knocking players off the map. We wanted to find a balance between punishing players who ultimately fell off the map, but still give ample room to climb back up the ranks if you suffer an early plunge. If you happen to fall into the pit below, you’ll lose 30% of your score. As the game progresses, sections of the arena begin to fall away, creating precarious ledges for players to fall into due to poor driving or get knocked off by your opponents. Players start off with a flat arena where the objective is to smash, wreck and KO your opponents to rise to the top of the leaderboard. Whilst that’s certainly what got the idea rolling, the final result has a bit more nuance to get to grips with. Mayhem FallsĪt first glance, Mayhem Falls looks like a standard game of Mayhem taking place on a Gridfall map. Lets give you the lowdown on all of these updates and what you can expect from these new modes. This weekend, we’ll be hosting a special event previewing our next game mode, Carnado Falls! Be sure to jump into the game to check it out before we add it into the Quickplay rotation later this month. Hey everyone, we’ve been rolling out some new maps and modes in Destruction AllStars over the past few months and it’s been fantastic to see the community’s reaction to the new content along with all the carnage and destruction in the arena*! If you haven’t been keeping up, we’ve added two new smaller arenas to Mayhem in the QuickPlay playlist, along with a brand new game mode, Mayhem Falls.
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